Given a mesh (i.e. plane), I have assigned 4 vertices (selected in the picture) to a vertex group.
Using the Python API, this mesh is moved and partly rotated by the bones. Now I want add a new (blank) plane within the 4 transformed(!) vertices. In other other words, the left upper vertex correspondence to the left upper corner of the plane and so on and forth.
I found a similar question here Possible to add a plane using vertices via Python?. However, the location of the 4 vertices is hardcoded. Therefore, I'm interested in a Python code that gives me the transformed positions of all vertices within a particular vertex group.
Thank you in advance :-)
