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I wanted to make a House for my Art class and used the brick texture node with some extras to make a brick shader for the walls. Because the bricks didn't align correctly with the first object (House1) I added a Mapping and Texture coordinate node to adjust it. Now that i need to do the other side of the house the shader of the bricks is not aligned correctly and weirdly stretched. I thought that I could fix it by unwrapping the objects and then set the texture coordinate to UV, but it made it made it worse. Thanks in advance.

Here's the Blend file: https://drive.google.com/drive/folders/1u0f0i5NZXxUbIkHjgmLmKPWjTaXAe_z9?usp=sharing

Hope that this image portrays the problem well

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