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How do I select through the shortcuts the polygons that I am going to color or modify? In the video-tutorials I often see using the selection of polygons in the edit mode but I don't know how to use it and how to use it then in drawing mode

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Albizz
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Your viewport has a button there that I highlighted that turns on Face Selection Masking, and then you can select the polygons you want to limit your paint to. enter image description here

I see your project is very high poly, seemingly in dyntopo sculpt so you are using Vertex Paint. If you were to first make a copy of the mesh, you might try remeshing to get a quad version at low enough resolution that you could use multiresolution modifier to resculpt lost detail but then afford to uv unwrap and use actual texture paint mode and make use of layers of images. Edit: Here is a shot of where you can convert a copy of the dyntopo sculpt into remeshed quads in sculpt mode, but this is only when dyntopo is turned off. enter image description here This one shows what kind of result I went with prior to adding a multiresolution modifier and resculpting close details. enter image description here

Craig D Jones
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  • Sorry for the huge delay, I would like to ask you now something about the remesh, as I have serious problems. do I create another specific question? – Albizz Nov 19 '20 at 21:30
  • Better to ask a new question that has enough explanation and visual reference to be narrow enough to answer - a simple question tagged to this question is without enough detail to properly serve as a reference once answered like a dedicated post would. – Craig D Jones Nov 20 '20 at 04:57
  • yeah, you're right, I already published the question if you want to look at it. https://blender.stackexchange.com/questions/202508/blender-remesh-error-in-sculpt-mode-how-do-i-decrease-the-polygons-correctly-an – Albizz Nov 20 '20 at 12:09