If you are up to a lot of work this is possible in Blender. You will need to create a group of objects (your spheres). Each sphere will become a particle and emitted in reverse order, you can adjust the order but just be mindful that by default it is last created first emitted.

Giving each particle a particular property - in my example a different color but you might change or offset an animation. This is when you make the calculations to time everything to the particle emissions.


In my example I have 8 spheres to be emitted over 24 frames (1 every 3 frames). Maybe someone can give you a better example of how to change the color on larger sets... Offset animated color change over many objects?
I recently did this with a butterfly animation that has 1200 butterflies.

Because the flapping of the wings is looped over 10 frames I required 10 butterflies in the group offset by 1 frame. I then created 3 particles so that not all of the butterflies took off together. As I didn't want the butterflies to be flapping whilst landed I removed the cyclic animation and manually repeated the flapping from after particle launch. Prior to particle launch I slowed the flapping of some and turned the flapping off for others. I then timed and rendered the 3 particles separately giving each particles their own seed value.
But yes a magic button that can "Use Animation of object as starting life of particle" will be a nice feature.
[x] instatiate with offset from global timelineand furthermore[x] use a new instance of materialso it only changes its own color. Ahh. Imagining. – ball2000 Oct 21 '14 at 23:55Yes I've seen the rocket exhaust examples they aren't the 'look' I want.
– ball2000 Oct 22 '14 at 02:34(do people read these?)
– ball2000 Oct 22 '14 at 07:45`on new particle
copy template mesh object
offset animation actions curves etc by current frame count
copy objects materials
replace objects materials with temp copies
place and emit object per particle emitter on end of lifespan
delete temp materials, temp actions, temp object` how do you make newline character in comments
– ball2000 Oct 22 '14 at 09:36