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I want to assign a "random" factor to my materials. I want to load 5 different diffuse maps in my material and assign the same material to 300 objects. The "random node" should take any one of the loades maps and assign it to a object.

Is this or any similar operation possible? Or is it possible to "shift" the uv coordinates randomly to another place in one texture, or to mix the original map with a color (randomly choosen?).

iKlsR
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Rosebarb
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1 Answers1

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If you want to shift the UV maps around you could use the random output from the Object Info node to give each texture a random location.

object info node

My simple node layout: randomize texture layout

CharlesL
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  • thank you! the object info node was the needed hint!- lots more on http://blendersushi.blogspot.co.at/2012/12/cycles-object-info-node.html – Rosebarb Jul 13 '13 at 20:44
  • @Rosebarb be sure to accept an answer, if it effectively answered your question... ratings are the life blood on stack exchange websites... im sure that if there was a "thuglife.stackexchange.com" you would get shot for that check mark lol =) – Konner Rasmussen Mar 27 '14 at 06:35
  • You can also plug the random into a mix node in order to pick a random one of your five diffuse maps. – PGmath Nov 07 '14 at 23:56