I have been having an issue with my viewport that I can't seem to figure out. The mesh that I have for my ground plane has strange clipping and perspective issues in wireframe mode and object mode. When I am in render view or lookdev mode the plane appears as normal.
I have tried deleting the ground plane and the camera. When I delete the camera the 'shadow' of the camera position remains. When I try to add a new plane I still have the same perspective and clipping issue. It seems like I have somehow locked the camera in this position, but I am still able to move the camera around and into new positions, but there is strange clipping on them within this new perspective I somehow manage to create.
Does anyone have any idea what I managed to do here? I have been trying to figure it out for 2 hours...
Many thanks, Collin


