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So basically I'm trying to make some waves (like an ocean) based strictly on perlin noise where I can control the seed and scalar and stuff. It has to be exact because my goal is to export it into a game engine and be able to calculate the wave size based on the perlin noise of the X and Y of the position I want to calculate.

Does anyone know if you can do this in blender natively, or if there's a script for it? I'm unfamiliar with blender btw.

Thank you.

Indir
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