With Skin Modifier, we can "weight" a vertex (in Edit Mode) so that the resulting Skin mesh is bigger or smaller - similar to Curve objects which has "Scale Feather" adjustable.
Manually, we can hit Tab, go to Edit Mode, select Vertices, then CtrlA and drag.
However, I would like to be able to do this using Python. Does anyone know anything about it?
skin_verticeswill contain data for each skin modifier (in case there are more than one), but it always has one element corresponding to first-added skin modifier! BTW great finding! – mg007 Aug 02 '13 at 18:36