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Just once switched to OpenGL rendering, but after that changing to Blender Render or Cycles really doesn't help. Even after quitting Blender and then re-starting it and reopening the scene, it's still rendering with OpenGL.

What could possibly go wrong?

Here's my file https://copy.com/MQ4RHuAYVvum

valk
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  • How are you rendering (what are you pressing)? – gandalf3 Sep 01 '14 at 20:29
  • I'm rendering an animation. But tried to press F12 or the big Render active scene button. – valk Sep 01 '14 at 20:30
  • Hm.. Normally those always trigger a render with cycles or whatever, I don't think it's possible to set those to render with openGL without using python or something.. Is it possible you could upload your .blend? – gandalf3 Sep 01 '14 at 20:31
  • Here's my file - https://copy.com/MQ4RHuAYVvum – valk Sep 01 '14 at 20:37
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    Ah, you must have rendered it to a VSE sequence.. Idk how I didn't think of it before. – gandalf3 Sep 01 '14 at 20:46

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