This is a follow on question asked previously but how so I get this exact effect, (including the depth of the checker squares)
Original question here.
This is a follow on question asked previously but how so I get this exact effect, (including the depth of the checker squares)
Original question here.
It may be possible to do it procedurally but here is a way to do it with a normal bake:
Add a diplace modifier and apply a normal map to the shader to get the same bump effect.
Please refer to the screen.