can you tell me a video or written tutorial to create a 3D character animation in Blender 2.80 beta and then export it as .fbx for Unity 2018.3.7?
I tried starting with a character downloaded from Mixamo (only the tpose) and then imported to Blender 2.80beta, so I tried to create the desired keyframe (in Blender it seems to be OK), but when I export it to Unity as .fbx, I don't I know why but the animation is not the same as that of Blender (the arms remain always extended along the shoulders and only part of the arm moves). The animation I wanted to create is that of the character who stretches his right arm to open a door.