I know that you can triangulate a selected portion of a mesh in Edit Mode by hitting CtrlT. This converts all quads and n-gons into tris. How how can this be reversed, combining coplanar triangles into quads and n-gons?
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You can untriangulate the selected portion of a mesh by hitting AltJ. This will only create quads so some manual cleanup may be necessary if you need n-gons. You can do this by selecting the leftover edges and hitting X and clicking Dissolve Edges.
Keavon
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This command is also available from the 3D view menus: Mesh > Faces > Tris to Quads – smashuu Jul 21 '17 at 21:17
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You can use the decimate modifier using the planar option and apply it.

pink vertex
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This also turns them to n-gons while Alt J does not. Note that it likely won't work to set the Angle Limit to 0. – Keavon Jul 03 '14 at 14:44
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import bpy
bpy.ops.object.editmode_toggle()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.tris_convert_to_quads()
matt henderson
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1One liners and code without context rarely make a good answer. Could you expand on how this helps and why? – Duarte Farrajota Ramos May 27 '20 at 15:18
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This piece of code fits well if you do not want to use a modifier – myselfhimself Oct 28 '22 at 12:12
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You can also do it through Blender's Python API if you want to get quads:
bpy.ops.mesh.tris_convert_to_quads()
Amir
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