I have made a massive cube made from hundreds of smaller cubes for a wreaking ball to hit and knock down. I want the cubes to be wood textured. I have my texture on one cube but I want all 700 cubes to be the same texture, there is no way I can go through and texture every single cube. How do I take the texture from the one cube and apply it to all of the other cubes?
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Are you using BI or cycles? – gandalf3 Jun 28 '14 at 20:55
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You need to copy the material.
- To do this, select all the cubes.
- Next also select the cube with the texture(be sure to do that one last). The cube with the textures should have a light orange background instead of a dark orange.
- Finally press Ctrl-L->Materials.
- To copy the UV unwrap, use Ctrl-L->Transfer UV maps
Done!
GiantCowFilms
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I did try to do this but the cubes stay the previous color that they were originally? – OpportunityAnimations Jun 28 '14 at 20:04
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It's weird When I do that it changes the color of the other blocks to a solid color in the texture but not the actual texture? – OpportunityAnimations Jun 28 '14 at 20:44
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@Connor Are all your cubes UV unwrapped? If only your one cube is unwrapped, you can transfer the UVs to the others with
Ctrl L> Transfer UV maps. Note that all your cubes should have the same topology/vertex order for this to work. – gandalf3 Jun 28 '14 at 21:17