I am trying to make a game where a player can drive a car. I want to have a lake that the car can drive into and splash. I am not very good with the game engine especially at coding. If I can't simulate the fluid how would I make it so that when the car goes underwater it looks realistic.
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If you've heard about Blender's fluid simulation system, it could do that, but it's really, really slow. I'd go with a particle system, and possibly metaballs if those can be used as particles. – SilverWolf Mar 02 '19 at 18:46
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How would I do it? – Volvo240 Mar 03 '19 at 13:01
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That I don't know. There is this question, but they don't have an answer either as of now. – SilverWolf Mar 03 '19 at 17:28