So I'm making character hair and I have plane beveled on to a curve like this
Now I'm able to see the texture I apply on it, but I want to edit the UVs for it. I usually select the faces in edit mode in order to see them in the UV editor, but I'll have to convert the curve to a mesh for that.
Is there a way to do it without converting it into a mesh? I'll be duplicating this curve a lot and editing each one.
I'm using Cycles, if that makes a difference
