I followed this tutorial. Rechecked, but still no light on a surface from emitting object.
Here is properties of the emitting object and the world:

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R S
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1i might sound off topic but you shouldnt really be using blender internal render. Use cycles instead. way simpler and accurate – Nov 12 '18 at 02:00
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@Ashok you right, it works, thank you very much. – R S Nov 12 '18 at 02:47
2 Answers
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Try unchecking Indirect lighting and set Gather to Raytrace.
Lukasz-40sth
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2This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review – batFINGER Nov 12 '18 at 10:21
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And is batFINGER a human or some crude bot? It sounds like one. I DIDN'T ask for clarification. – Lukasz-40sth Nov 12 '18 at 10:56
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2The message above is generated by review. I didn't downvote. Your answer came up as "Low Quality in the review" IMO it's borderline, I went the way of delete as it could be a comment, Try A or B... rather than A does this B does that to give the result you want. Others need to vote for it to be a fate de compli .. oh and is crude human an option. – batFINGER Nov 12 '18 at 11:00
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Lukasz, I just tried what I was trying to do works now somehow, I created new project, probably it was Blender's glitch. Your solution gives emitting light on another object but it loses color of the emitter (just white light). (I didn't downvote either) – R S Nov 19 '18 at 21:48