So I use Cycles and am trying to make Godzilla with his spines glowing. I have already created the material for his whole body (which is one node set-up), now what I need to do is create another separate node set-up for his spines to glow. I have a PNG alpha image texture of the glowing spines, but I don't know how to properly add this texture (transparency) and have it glow at the same time.
Also, once I finish the spine set-up, I was wondering how I would combine that node set up with the rest of the body? Sorry if the question is very vague and/or has a simple answer! In the future I'm gonna be adding alpha textures to an object, and so I need to know how to:
1) Make that texture glow while being able to key frame it (so it goes from not glowing to glowing and back).
2) Be able to combine it with the rest of the material/object.
I included a screenshot. To be honest I don't think I even added the glow texture right because it doesn't look how it should. Even though it was rendered in Internal, this video I made shows how it use to look and how I wish it did:
https://www.youtube.com/watch?v=oZIfAVE_ga4 (Sorry, it was my first time using the shutter option with motion blur so naturally I cranked that up and it's a really blurry vid)
