I want to be able to select certain vertices, apply a texture, and then select the rest to apply another texture. How can I do this?
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This is one way to add many textures to one object that has several faces:
- cycles render
- material tab click "use nodes"
- texture tab click "new"
- click open find texture you wish to use
- click material tab look for surface menu
- then to the right of color click the little box icon
Color: ______[]<---- - choose image texture
- an up/down arrow appears
- choose the texture
- go into edit mode and face select, then enable texture mode
- click on the first face and hold shift and highlight each additional area
- now press "U" on the keyboard and choose "unwrap"
- then go to materials tab and click "assign"
- now just add more textures and assign to each face
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2This is a nice description of adding a texture and viewing it but doesn't consider the main question Is there any way to select everything that is not currently selected? which focuses on selecting and inverting a selection. – Leander Jun 08 '18 at 13:53