A counterpart of Better by a Different Name in a way, and also a sort of subtrope of Spiritual Successor and Follow the Leader (but not always), in effect a Captain Ersatz of a story rather than a character. It's particularly evident with video games; most people have certain movie characters with tons of potential they dream of playing as in an amazing game, yet as most movie licensed games are terrible, there's almost no chance of that happening...

Technically no chance, anyway. This is when something has nothing to do with a certain series, but evokes almost the same feeling you'd imagine a decent license invoking with a certain franchise, making it (intentionally or not) a Spiritual Licensee.

This can also occur after a developer decides to create a Spiritual Successor to a game from a previously established franchise, but put an original spin on the game to differentiate it from its predecessor(s).

Please do not add personal examples; the main page should be for comparisons that you have seen numerous times (or ones that are really, really obvious).

Contrast Dolled-Up Installment.

Examples of Spiritual Licensee include:

Anime and Manga

Film

Literature


Live Action TV

  • There are those who consider Heroes a jazzier version of the X-Men.
    • They are mistaken. In fact, Heroes is the television version of DP 7.
  • Babylon 5 has strong elements of The Lord of the Rings In Space!
  • Lucas Buck from American Gothic and Randall Flagg from The Stand share so many similarities that American Gothic can almost be considered a tv show starring Randall Flagg and his attempts to have a heir. Like Flagg, Buck is handsome, charismatic southerner who might or might not be the devil or a demon, who is fond of making deals and enslaving others through their vices and desires. He has understated supernatural powers, is seemingly ageless, and most of all wants a son.
  • Parker Lewis Can't Lose is called "Ferris Buellers Day Off's real adaptation" on this very wiki.
  • The earliest episodes of Star Trek: The Original Series owe a hell of a lot to Forbidden Planet.
  • Pushing Daisies could be called the TV series Tim Burton never made.
  • Choujin Sentai Jetman is what Science Ninja Team Gatchaman would've been had it been remade into a live-action series.
  • Super Robot Red Baron (and, by extension, its follow-up successor series Super Robot Mach Baron) can be pretty much considered a live-action version of Mazinger Z.
    • To the point that, in Spain, footage from Mach Baron was made into a theatrical movie and retitled "Mazinger Z, el Robot de las estrellas" (Mazinger Z, The Robot from the Stars) to benefit from Mazinger popularity. There was even a comic-book adaptation made by an Spanish artist that lasted some forty issues, and was known to a generation of spanish children as "El Mazinger Rojo" (Red Mazinger).
  • More than a few have claimed that Farscape is what Blakes Seven would have been if remade in the 21st Century. They're not far off.
    • Paul Darrow (Avon) has explicitly said in a DVD extras interview that he considered Firefly to have been the 21st century Blakes Seven.
  • Dark Angel was James Cameron's attempt to make an unofficial live-action version of Gunnm (aka Battle Angel Alita) after the official version he was scheduled to direct went into Development Hell.
  • The Borgias are just close to being an adaptation of Assassin's Creed II that one half-expects Ezio and company to show up at any time.
  • Total Recall 2070 despite its name has more to do with Blade Runner than Total Recall. The Word of God says the show is based on the original Philip K. Dick stories which were the source material for the aforementioned films.
  • There's a reason why Power Rangers RPM was dubbed Terminator: The Power Rangers Chronicles.


Stand-Up Comedy

  • The European segment of Colin Quinn Long Story Short seems to take a lot of cue from Axis Powers Hetalia.


Tabletop Games


Video Games

  • Many people consider Crysis the best Predator game ever.
  • Shigeru Miyamoto had originally wanted to make a Popeye arcade game in the early 1980's, but Nintendo's right to the character were revoked midway through production. Miyamoto then took the idea of a scrappy hero rescuing a helpless damsel from a hulking brute and made video game history.
  • The Kunio-Kun soccer league games, including Nintendo World Cup may as well be called Captain Tsubasa: The Game.
  • Several games have been cited as evoking the feeling of the Alien films. Although Aliens is notable for averting The Problem with Licensed Games on various occasions, Dead Space is probably the most recent example.
    • Speaking of Dead Space, owing to its somewhat derivative nature, and quality despite that, it has been mentioned as evocative of pretty much every notable sci-fi horror film ever.
    • In fact, Doom was originally set to be based on Alien, but the developers scrapped the idea as soon as they heard the movie producers' strict demands for such a game. The game was then reimagined as a combination between Alien and Evil Dead.
    • Metroid captured the essence of the Alien movies better than any of the licensed games did. Samus Aran ↔ Ellen Ripley. Metroids ↔ Xenomorphs. The main antagonist of the Metroid series, Ridley, is even a Shout-Out to Ridley Scott, director of the 1979 Alien film.
    • Dead Space does feel remarkably like a System Shock sequel, however.
    • The TurboGrafx-16 pinball game Alien Crush has some suspiciously H. R. Giger-like graphics.
  • Although some official Indiana Jones games have averted The Problem with Licensed Games, the Uncharted series are by far the best Indy games you will ever play.
    • Before it underwent major decay, the same was said of Tomb Raider.
    • Pitfall: The Mayan Adventure also seems remarkably influenced by the Indiana Jones films.
  • StarCraft reminds many people of, alternatively, Starship Troopers, Aliens, Warhammer 40,000[1] and, as of StarCraft II, Firefly.
  • Similarly, Blizzard Entertainment's other big RTS franchise, Warcraft, is practically Warhammer Fantasy Battle in disguise.
  • It can also happen between games. Okami and Beyond Good and Evil have been called "the best The Legend of Zelda games of the year" at times.
  • Freelancer/Starlancer to Wing Commander/Privateer, joked by the fans of both series. All four projects being helmed by the same guy (Chris Roberts) didn't hurt. Starlancer and the Wing Commander movie also shared a number of digital effects credits.
    • Starlancer is also noteworthy for having a backstory that's basically the original Battlestar Galactica Classic thinly disguised by having Dirty Communists instead of Cylons. It's also rather better than the officially licensed BSG game for the Playstation 2 and Xbox despite being made by the same studio.
  • Also between games, it's good to see a game in the Dungeon Keeper universe again, albeit a spinoff called Overlord under a different genre.
  • The way the Need for Speed franchise turned to a street racing theme from Underground to Undercover pretty much screamed out The Fast and the Furious.
    • And the latest Hot Pursuit version is an awesome Burnout sequel!
  • As Action Button Dot Net puts it: "...someone finally made a good Sherlock Holmes game, and it's not even a real Sherlock Holmes game. It's about some dude named Layton."
  • It's no exaggeration to say that God Hand looks like one of the best Fist of the North Star games ever made, considering that we didn't get any good ones at all until Hokuto Musou/Ken's Rage.
  • Silent Hill is to Jacob's Ladder what the first few Resident Evil games were to George Romero's work.
  • Starflight is certainly in the running for the best Star Trek game ever made, and certainly the best of the 1980s.
  • Red Dawn has a lot of Licensees that aren't.
  • The STALKER games are an almost absurdly obvious example of this for classic Russian science fiction novel Roadside Picnic and its Film of the Book, Stalker.
  • Subversion: Dynamite Deka, a 3D beat-'em-up for the arcades and Sega Saturn released in Japan, was heavily inspired by the Die Hard films to the point that the game's main character, Bruno Delinger, bore more than a passing resemblance to Bruce Willis. When Sega worked on the game's international version, they tacked on the Die Hard license, renamed Bruno Delinger into John McClane, and modified the main villain into Hans Gruber.
    • Note that the sequel Dynamite Cop, the international version of Dynamite Deka 2, did not retain the Die Hard license.
      • Dynamite Cop is the best game adaption of Under Siege or Speed 2 we will ever see in our lifetime.
  • The Sunsoft game Journey to Silius for the NES was originally intended to be a game based on the first Terminator movie.
  • The unreleased NES game Sunman, also by Sunsoft, was originally intended to be a Superman-based side-scrolling action game. An early build of the game actually had the Man of Steel as the player character with John Williams' iconic theme as the first stage music, but for some reason Sunsoft lost the license and Supes got replaced with an obvious pastiche.
  • The original Mega Man was intended to be an Astro Boy game, so you could say that the Mega Man games are the best Astro Boy video games created (At least until Omega Factor is played...)
  • The Monkey Island series was heavily inspired by two major sources: Disneyland's original Pirates of the Caribbean ride, and the Tim Powers novel On Stranger Tides. (In not-at-all related news, the fourth POTC movie was coincidentally based on the same book.)
    • This also seems to work backwards, with the second POTC featuring a few uncanny similarities to the Monkey Island games, such as Jack using a casket as a rowboat and a voodoo priestess hiding in a swamp.
    • The whole casket thing is sort of from Moby Dick, though.
    • If one were to see the trailer for the original Pirates of the Caribbean while being unaware of the franchise, it wouldn't be a huge leap to expect it to be a straight-up Monkey Island movie, even though the influence actually went the other way.
  • Grand Theft Auto Vice City was already a perfectly good Scarface game before Scarface the World Is Yours was made. In the leap from screen to game, Scarface was basically forced to rip off itself.
    • Similarly, the Los Santos chapters Grand Theft Auto: San Andreas play out like Boyz N the Hood and Menace II Society, while the Las Venturas section is basically Casino (for the main story strand) and Ocean's Eleven (for the optional casino heist plot).
    • And to go further back, Grand Theft Auto III looks and plays a lot like the Driver games that started on the PlayStation. Essentially, it's Driver with a criminal Villain Protagonist and on-foot controls that actually work—something that it took Reflections, the makes of Driver, four games to get right (something that is lampshaded more than once in the GTA series), by which point it was them who came off looking like Johnny-come-latelies.
    • Going in the other direction, some people consider Saints Row to be the true successor to San Andreas and the III-era GTA games, especially after Grand Theft Auto IV went in a more realistic, Darker and Edgier direction.
      • You could compare the two franchises as college students: where GTA is the serious straight-laced student with a 4.0 GPA, Saints Row is the partying, hard drinking, pot smoking, orgy attending cooler friend.
    • Meanwhile, Grand Theft Auto IV was busy being the best game based on The Wire ever made.
    • It goes back even further, if you squint; the original 2D Grand Theft Auto owes a huge amount of thematic inspiration to Dirty Harry and The French Connection, and the levels set in the No Communities Were Harmed versions of New York and San Fransisco are about as close to video game adaptations of each film as the technology of the period could achieve.
  • Lost Odyssey is a pretty good Final Fantasy game, made by that series' original creator (and musician) after he left Square Enix.
    • Similarly, Blue Dragon takes heavily from Dragon Quest, even getting Akira Toriyama to do the character designs.
    • Now the next big RPG from the guy is The Last Story, and merely from the name and logo design (which is all that is known about it) the games looks like another Final Fantasy attempt.
  • Red Faction bears striking resemblance to the Martian society depicted in Total Recall.
  • Manhunt was originally meant to be an adaptation of The Warriors, but Rockstar couldn't get the license at the time. They later made an officially licensed Warriors Beat'Em Up that is incredibly close to the film and still averts The Problem with Licensed Games.
    • Some have suggested that the sequel, Manhunt 2, is a spiritual licensee of Fight Club.
  • While it's pretty unlikely that anyone would ever make a Perry Mason video game, the world will always have Ace Attorney.
  • Many people have bemoaned the fact that ActRaiser never got a real sequel which featured the combination of town-building sim and real-time action (ActRaiser II was a sequel In Name Only). But it did. It was called Dark Cloud.
  • Despite the creator's efforts to give it a more unique art style, Deadly Premonition—while So Bad It's Good—remains a closest thing we have that can be considered a Twin Peaks game.
  • Eternal Darkness: Sanity's Requiem is sometimes considered an impressive adaptation of the Cthulhu Mythos. The game used inspiration from the stories and even the books can be found, but you can't read them, only observe them.
  • Barring the lack of giant bugs, Section 8 (video game) is the most true adaption of the Mobile Infantry ever.
  • Dead Rising bears so many similarities to Dawn of the Dead that the game actually carries a disclaimer explicitly stating that it's not based on the movie. At one point, George Romero himself autographed someone's copy of the game without knowing much about it.
  • Aside from being a spiritual entry in the Luminous Arc series, Arc Rise Fantasia can be seen as a Spiritual Licensee to the Tales (series). The characters are in anime-design, there are skits that tend to be on the light-hearted side, costumes can be acquired (though they can only bee seen on the character's portrait) and it isn't release in Europe. Two developers who worked on the Tales (series) even worked on this game.
  • Homeworld was meant to be a Battlestar Galactica Classic game, but that didn't work out. The resulting game still had the essential story of the original BSG and the mood of the re-imagined series (despite the game predating the latter).
  • It takes a bit of time to realize that X-COM: UFO Defense is not set in 1980, and was not made by Gerry and Sylvia Anderson.
  • The Halo franchise, especially Halo 3: ODST with its drop pods, is quite possibly the best adaptation of Starship Troopers outside of Aliens.
    • It also has one of the best depictions of the architecture and technical power of The Culture.
  • Okage is probably the greatest Tim Burton game no one has ever heard of.
  • Max Payne was greeted by one review with the sarcastic remark "Leather coats, Bullet Time, automatic weapons... I wonder what the first mod of it will be."
    • Hard Boiled?
      • Which - by the way - much like Scarface above, also had been forced to rip off itself as well.
        • Max Payne 3 is a good video game adaption of Man on Fire. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously.
  • Given the way the grappling hook is used, Just Cause does a better job being a Darker and Edgier version of Bionic Commando than... well... the 2009 Bionic Commando.
  • Metal Gear Solid 3: Snake Eater had, by far, the best James Bond title song I've heard for a while.
  • Destroy All Humans! to Invader Zim, down to having the same tone, humor, and Richard Horvitz voice your Exposition Fairy.
  • Kane and Lynch has a noted similarity to the films of Michael Mann, specifically Heat and Collateral. The magazine PC Powerplay specifically noted that the game "[took] some pages out of Mann's notebook."
  • Many gamers consider Video Game/Torchlight to be a great sequel to the Diablo games. Makes sense, considering it was made by the old Diablo dev team.
  • Left 4 Dead is pretty much 28 Days Later: The Game, only with more gunplay and no hostile humans.
  • There's a reason Prototype is often referred to as Venom: The Game.
  • Brothers in Arms is essentially Band of Brothers the video game.
  • Nie R, as mentioned in its Laconic section, might as well be called I Am Legend: The Game, especially once The Reveal is cruelly shown.
  • Play some classical music, and Sins of a Solar Empire could easily pass itself off as a Western adaptation of Legend of the Galactic Heroes. There's even a mod that lets you import both the Reich and the Free Planets Alliance.
  • BioShock (series) is a wonderful interactive adaptation of Atlas Shrugged, only with the Author Tract deconstructed and re-examined.
  • Ikari Warriors was originally planned to be a Rambo arcade game. The game's title actually comes from the Japanese version of Rambo: First Blood Part II, which was titled Rambo: Ikari no Dasshutsu.
  • People are calling Xenonauts a rival X-COM game in the original mould compared to XCOM: Enemy Unknown/Within and XCOM 2.
  • Aquaria is essentially Ecco the Dolphin with a mermaid and a little Metroidvania.
  • Neutopia is the original The Legend of Zelda had it been made for the TurboGrafx-16 instead of the Nintendo Entertainment System.
  • According to Shinji Mikami he wanted to do a Neo-Human Casshern game, but since he already did a brawler game, he decided to put more emphasis on shooting. Hence, Vanquish is the closest we will ever get to a Casshern video game adaptation.
  • The Adventures of Bayou Billy is all but a Crocodile Dundee game, having an obvious Captain Ersatz player character and a plot suspiciously like Crocodile Dundee II.
  • Call of Duty Black Ops is sometimes considered a Spiritual Prequel to The Rock, spelling out Gen. Hummel's 60's era adventures. It even borrows some of the elements of that movie, namely a plot to attack the USA with face-melting green gas, a reveal of the truth of the JFK assassination, and American commandos being "disappeared" or forgotten by the government.
  • Iron Storm is probably the closest you'll ever get to a game adaptation of Orwell's 1984 (general Just Before the End / Ruins of the Modern Age grimness, a Forever War between 20. century megaempires fueled by fanatical propaganda, etc.).
  • Phantasy Star is Star Wars made into a console RPG.
  • In Famous has exactly the same premise as Static Shock, and its hero has precisely the same superpowers.
  • Although it's now gone to full-fledged series and is far more popular than its inspiration, Ratchet and Clank was as close to a Jet Force Gemini series as we're ever going to get.
  • Berserk has had a couple of decent games to its name, but by far the best ones are Demon's Souls and Dark Souls.
  • Viewtiful Joe makes a excellent game adaption of Last Action Hero, but with Toku themes instead. See X Meets Y for more.
  • Even though all the monsters are taken from the public domain, and Simon Belmont looks like something by Frank Frazetta, the first Castlevania is obviously a take on the Universal Monsters, especially with the fake credits at the end of the game.
  • Sacred was the best sequel for Diablo II in its day.
  • Painkiller was thought to be more a sequel to Doom II than Doom 3 turned out to be.
  • Run Saber pretty much works as a substitute for a SNES version of Strider, right down to the laser blades and the same number of stages as the arcade original.
  • Tass Times in Tonetown: This 1986 Interplay adventure PC game has much of the style and mood of the mid 80s Saturday morining cartoon Kidd Video. The game was released near the end of the cartoon's run. Like the MTV inspired cartoon, Tass Times had an overarching popular music theme (although given the limitations of a typical 1986 computer, there wasn't much of an opportunity to realise the music aspect). Tonetown (the game's setting) fits right in with the many locations that Kidd and the band visit during their adventures througout the Flip Side. Both can be described as a music-themed surreal fantasy nowhereland populated by all sorts of strange beings. And finally, both are an homage to what was so good about the 80s, and are unashamed of their 80s style.
  • The adventure game Operation Stealth by Delphine Software was so obviously an homage to James Bond that its American publisher (Interplay) was able to make minor changes to the dialogue and release the result as an actual licensed game, James Bond 007: The Stealth Affair.
  • Shogun: Total War and Shogun 2 are pretty much the closest you can get to an epic scale adaptation of every Japanese samurai movie ever. And the latest DLC Expansion, Fall of the Samurai, seems set to do the same for The Last Samurai... minus Tom Cruise.
    • Other games like Rome and 'the Medieval series can also be described as adaptations of Gladiator and Kingdom of Heaven respectively.
  • A Rock Paper Shotgun review of Crusader Kings II calls it "the best Game of Thrones game you will probably ever play." There exists a Game Mod for the original Crusader Kings to that effect, and one in the works for the new game.
  • Dragon Age is also a strong contender for the above title, borrowing not only the tone, the overall setting (of sorts) and several more visible smaller changes such as the use of the title "Ser".
  • Lost Patrol from 1990 is the closest any game has come to capturing the dark view on the Vietnam War exhibited in movies such as Platoon, Full Metal Jacket and Apocalypse Now.
  • The Taito arcade game Rastan Saga was originally developed with the intention of nabbing the Conan the Barbarian license for it.
  • Crystalis is very close to being a Studio Ghibli video game, using much of the setting and themes, and conspicuously inserting familiar-looking objects (such as the floating castle). Most notably, the insect-infested jungle seems very familiar, and the boss is an Ohmu.
  • Mass Effect is essentially a licensed Lensman series. Or rather, Babylon5 with dialogue options.
  • Kung-Fu Master is more of an adaptation of Game of Death than the Jackie Chan movie which shares its title in Japan.
  • On a review of it in this very wiki, Kid Icarus: Uprising was called the best Serious Sam game ever put onto a nintendo system.
  • iOS game in development Star Command is barely even trying to hide that it's essentially a Star Trek game.
    • Similarly, an indie game called Artemis tries to replicate being on the bridge of the Enterprise as closely as possible.
  • Eugen System's Act of War and its spiritual successor Act of Aggression are the sequels to Command and Conquer Generals that it never had.
  • Ashes of the Singularity wouldn't look too out of place in the verse of either Total Annihilation ot Supreme Commander.
  • While Team Fortress 2 isn't based on any particular work, the tone and art style wouldn't look out of place in a Pixar movie like The Incredibles. Albeit a particularly violent, Bloody Hilarious one.
  • Overwatch also bears more than a few similarities to The Incredibles as well as The Avengers, given how the titular organization's forced to close down in a situation akin to a Super Registration Act. At least until the world needed heroes once again.
  • The iOS and Android RTS game Redsun by Russian developers Digital Garbage is arguably the closest one can get to a mobile adaptation of Command and Conquer Red Alert 2 right down to the graphics and "Allies vs. Soviets" dynamic. The developers themselves admitted that this was intentional.
  • Terasology looks like a Fan Remake of Minecraft, but focuses more on NPCs and management in the spirit of Dwarf Fortress and Dungeon Keeper

Western Animation

Other

  • The MagiQuest simulated-adventure franchise, although much lower-tech and modest in scale, is currently the closest that fans of Niven & Barnes Dream Park can come to savoring the fictional mega-theme park's attractions.
  1. Debatably. Basically, they both have Space Marines, a Horde of Alien Locusts and Scary Dogmatic Aliens, but that's also true of several other science fiction franchises.
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