512

Is there a way to set cornerRadius for only top-left and top-right corner of a UIView?

I tried the following, but it end up not seeing the view anymore.

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;
Cœur
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tom
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    After your edit, three things to fix: (1) the rounded path should be based on `view.bounds`, not `frame`, (2) the layer should be a `CAShapeLayer`, not `CALayer`; (3) set the layer's `path`, not `shadowPath`. – Kurt Revis Apr 16 '12 at 00:32
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    Possible duplicate of this [question](http://stackoverflow.com/q/2264083/429427) & [answer](http://stackoverflow.com/a/5826698/429427). – Stuart Sep 02 '14 at 06:49
  • Use the Bezier curve algorithm, to create curves on a CGPath. I'm pretty sure it's part of CoreGraphics. If not, http://en.wikipedia.org/wiki/Bézier_curve has some great definitions and animations. – Nate Symer Jan 01 '15 at 21:43
  • https://iosdevcenters.blogspot.com/2018/02/how-to-set-roundcorner-radius-on-view.html – Bhadresh Jun 06 '18 at 03:07
  • See my answer here: https://stackoverflow.com/a/50396485/6246128 – wcarhart Feb 22 '19 at 23:54
  • It's much easier on iOS 11 and above: https://johncodeos.com/how-to-round-only-specific-corners-to-a-uiview-in-ios-using-swift/ – Yehor Hromadskyi Aug 14 '19 at 17:14
  • iOS 11 - Interface Builder only solution: https://stackoverflow.com/a/58626264 – Bruno Bieri May 14 '20 at 13:40

30 Answers30

554

I am not sure why your solution did not work but the following code is working for me. Create a bezier mask and apply it to your view. In my code below I was rounding the bottom corners of the _backgroundView with a radius of 3 pixels. self is a custom UITableViewCell:

UIBezierPath *maskPath = [UIBezierPath
    bezierPathWithRoundedRect:self.backgroundImageView.bounds
    byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
    cornerRadii:CGSizeMake(20, 20)
];

CAShapeLayer *maskLayer = [CAShapeLayer layer];

maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;

self.backgroundImageView.layer.mask = maskLayer;

Swift 2.0 version with some improvements:

let path = UIBezierPath(roundedRect:viewToRound.bounds, byRoundingCorners:[.TopRight, .BottomLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()

maskLayer.path = path.CGPath
viewToRound.layer.mask = maskLayer

Swift 3.0 version:

let path = UIBezierPath(roundedRect:viewToRound.bounds,
                        byRoundingCorners:[.topRight, .bottomLeft],
                        cornerRadii: CGSize(width: 20, height:  20))

let maskLayer = CAShapeLayer()

maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer

Swift extension here

lewis
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Yunus Nedim Mehel
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362

Pay attention to the fact that if you have layout constraints attached to it, you must refresh this as follows in your UIView subclass:

override func layoutSubviews() {
    super.layoutSubviews()
    roundCorners(corners: [.topLeft, .topRight], radius: 3.0)
}

If you don't do that it won't show up.


And to round corners, use the extension:

extension UIView {
   func roundCorners(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
}


Additional view controller case: Whether you can't or wouldn't want to subclass a view, you can still round a view. Do it from its view controller by overriding the viewWillLayoutSubviews() function, as follows:

class MyVC: UIViewController {
    /// The view to round the top-left and top-right hand corners
    let theView: UIView = {
        let v = UIView(frame: CGRect(x: 10, y: 10, width: 200, height: 200))
        v.backgroundColor = .red
        return v
    }()
    
    override func loadView() {
        super.loadView()
        view.addSubview(theView)
    }
    
    override func viewWillLayoutSubviews() {
        super.viewWillLayoutSubviews()

        // Call the roundCorners() func right there.
        theView.roundCorners(corners: [.topLeft, .topRight], radius: 30)
    }
}
Stéphane de Luca
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355

And finally… there is CACornerMask in iOS11! With CACornerMask it can be done pretty easy:

let view = UIView()
view.clipsToBounds = true
view.layer.cornerRadius = 10
view.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner] // Top right corner, Top left corner respectively
Almas Adilbek
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Sergei Belous
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283

Here is a Swift version of @JohnnyRockex answer

extension UIView {

    func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
         let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
         let mask = CAShapeLayer()
         mask.path = path.cgPath
         self.layer.mask = mask
    }

}

view.roundCorners([.topLeft, .bottomRight], radius: 10)

Note

If you're using Auto Layout, you'll need to subclass your UIView and call roundCorners in the view's layoutSubviews for optimal effect.

class View: UIView {
    override func layoutSubviews() {
        super.layoutSubviews()

        self.roundCorners([.topLeft, .bottomLeft], radius: 10)
    }
}
Hashem Aboonajmi
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Arbitur
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    Great extension. However: `.TopRight` and `.BottomRight` don't seem to work for me. – Onichan Mar 25 '15 at 10:06
  • When doesnt those edges work? When you use only one of those edges or both or all edges? Because I havent ran into this problem. – Arbitur Jul 17 '15 at 06:57
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    on *Swift 2*: `view.roundCorners([.TopLeft , .BottomLeft], radius: 10)` – fahrulazmi Sep 17 '15 at 07:53
  • This is a beautiful solution, but I can't seem to round any other corner but .TopLeft. Could this be due to AutoLayout or something? I don't know where to look, hehe. – Mattias Sep 24 '15 at 14:09
  • Can't edit my comment but I was calling the function in the wrong function. Calling it in an – Mattias Sep 24 '15 at 14:23
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    It's not working on the Right, because your view's bounds is not yet well defined with autolayout... I'm currently facing the same issue. – dosdos Oct 28 '15 at 09:50
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    @dosdos Subclass that view and in layoutSubviews round the corners of self. – Arbitur Oct 28 '15 at 10:02
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    just to make it clear, like what Arbitur said: `override func viewDidLayoutSubviews() {viewToRound.roundCorners([.TopLeft, .TopRight], radius: BUTTON_RADIUS)}` – Vic Feb 25 '16 at 10:07
  • If you are in a UIView, use `override func layoutSubviews() { super.layoutSubviews() // Round the bottom-left and top-right corners self.label.roundCorners([.BottomLeft, .TopRight], radius: CORNER_RADIUS)` } – Frédéric Adda May 02 '16 at 09:30
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    If you use auto layout, and have not the reference to the view want to round, you can call `.layoutIfNeeded()`, then this method. – zgjie May 18 '16 at 08:41
  • issue => That's work perfectly! Except that my view is resizing when Im using your function :( Any ideas?? – Kevin Sabbe Feb 28 '17 at 12:46
  • not working for bottom. i.e. bottomLeft & bottomRight – user1673099 Apr 12 '17 at 06:42
  • I'm on Swift 4, use Auto-Layout, and I get a blank screen lol (view is invisible) – Van Du Tran Nov 30 '17 at 01:34
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    Calling `layoutIfNeeded()` did the trick. Just a note, if you want shadow on your view, shadow won't appear. – Van Du Tran Nov 30 '17 at 01:40
  • @Arbitur in swift 4 this is resizing the view and making it shorter. Any idea why? In `override func awakeFromNib()` I call `self.scheduledView.roundCorners([.topLeft, .topRight], radius: 3.0)` then layoutIfNeeded() – u.gen Jun 15 '18 at 15:03
  • @u.gen as I've stated in my answer. Place the code inside layoutSubViews instead. – Arbitur Jun 15 '18 at 15:06
  • awesome small solution. both topLeft and topRight are working. – Anuran Barman Jan 23 '19 at 06:08
  • It wont work if you are the view inside a table view. And also during screen rotation. – Ram Madhavan Apr 16 '20 at 13:49
102

Swift code example here: https://stackoverflow.com/a/35621736/308315


Not directly. You will have to:

  1. Create a CAShapeLayer
  2. Set its path to be a CGPathRef based on view.bounds but with only two rounded corners (probably by using +[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:])
  3. Set your view.layer.mask to be the CAShapeLayer
Community
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Kurt Revis
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    Be warned this will hurt performance if you do it on more than just a couple of views... – jjxtra Jun 18 '12 at 21:15
  • @jjxtra So what's the best way to do it without much performance loss? I want to show it in UITableViewCell. – xi.lin Apr 18 '16 at 02:06
  • @xi.lin from what I remember setting **layer.shouldRasterize == YES** improves speed 5 times or so. But the docs say it only works if you work with non-transparent cells. Give it a shot. – codrut Oct 09 '17 at 08:22
68

Here is a short method implemented like this:

- (void)viewDidLoad {
    [super viewDidLoad];
    UIButton *openInMaps = [UIButton new];
    [openInMaps setFrame:CGRectMake(15, 135, 114, 70)];
    openInMaps = (UIButton *)[self roundCornersOnView:openInMaps onTopLeft:NO topRight:NO bottomLeft:YES bottomRight:NO radius:5.0];
}

- (UIView *)roundCornersOnView:(UIView *)view onTopLeft:(BOOL)tl topRight:(BOOL)tr bottomLeft:(BOOL)bl bottomRight:(BOOL)br radius:(float)radius {

    if (tl || tr || bl || br) {
        UIRectCorner corner = 0;
        if (tl) {corner = corner | UIRectCornerTopLeft;}
        if (tr) {corner = corner | UIRectCornerTopRight;}
        if (bl) {corner = corner | UIRectCornerBottomLeft;}
        if (br) {corner = corner | UIRectCornerBottomRight;}

        UIView *roundedView = view;
        UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:roundedView.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(radius, radius)];
        CAShapeLayer *maskLayer = [CAShapeLayer layer];
        maskLayer.frame = roundedView.bounds;
        maskLayer.path = maskPath.CGPath;
        roundedView.layer.mask = maskLayer;
        return roundedView;
    }
    return view;
}
Johnny Rockex
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  • What about setting color ? maskLayer.borderWidth = 10; maskLayer.borderColor = [UIColor redColor].CGColor; its not working for me sir. – kiran Feb 16 '18 at 15:52
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    @kiran a mask doesn't have a colour, you could add a second CAShapeLayer if you want to have a border – Johnny Rockex Feb 20 '18 at 16:21
48

In Swift 4.1 and Xcode 9.4.1

In iOS 11 this single line is enough:

detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]//Set your view here

See the complete code:

//In viewDidLoad
if #available(iOS 11.0, *) {
        detailsSubView.clipsToBounds = false
        detailsSubView.layer.cornerRadius = 10
        detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
      //For lower versions
}

But for lower versions

let rectShape = CAShapeLayer()
    rectShape.bounds = detailsSubView.frame
    rectShape.position = detailsSubView.center
    rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds,    byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
    detailsSubView.layer.mask = rectShape

Complete code is.

if #available(iOS 11.0, *) {
    detailsSubView.clipsToBounds = false
    detailsSubView.layer.cornerRadius = 10
    detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
    let rectShape = CAShapeLayer()
    rectShape.bounds = detailsSubView.frame
    rectShape.position = detailsSubView.center
    rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds,    byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
    detailsSubView.layer.mask = rectShape
}

If you are using AutoResizing in storyboard write this code in viewDidLayoutSubviews().

override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()

    if #available(iOS 11.0, *) {
        detailsSubView.clipsToBounds = false
        detailsSubView.layer.cornerRadius = 10
        detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
    } else {
        let rectShape = CAShapeLayer()
        rectShape.bounds = detailsSubView.frame
        rectShape.position = detailsSubView.center
        rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds,    byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
        detailsSubView.layer.mask = rectShape
    }
}
Tung Fam
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Naresh
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  • Any solution for ios 9? – Jaydeep Patel Feb 14 '19 at 09:25
  • @jay let rectShape = CAShapeLayer() rectShape.bounds = detailsSubView.frame rectShape.position = detailsSubView.center rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds, byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath detailsSubView.layer.mask = rectShape This code can work for iOS 9 – Naresh Feb 14 '19 at 09:29
  • Not working for ios 9. Its there is no border on corner part. – Jaydeep Patel Feb 14 '19 at 09:41
  • @jay I don't have iOS 9 os phone, but I checked in iOS 9 simulator. It's working...How & Where you checked. Can you suggest for me to check in iOS 9 – Naresh Feb 14 '19 at 09:54
  • i checked in simulator.. here is out put https://docs.google.com/document/d/1wXu1Ooetx1QTsX7cwCmQDs0nPvsfA1MrYsSINUi64Hk/edit?usp=sharing – Jaydeep Patel Feb 14 '19 at 10:04
  • ` detailsSubView.clipsToBounds = false` should be true right ? – byJeevan Mar 09 '21 at 17:33
34

This would be the simplest answer:

yourView.layer.cornerRadius = 8
yourView.layer.masksToBounds = true
yourView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
pierre23
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34

There is a super simple way of doing it. I found it on here.

view.clipsToBounds = true
view.layer.cornerRadius = 24
view.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]

It uses the stock cornerRadius property on the CALayer of a view. You just need to define the corners. layerMinXMinYCorner is top left layerMaxXMinYCorner is top right.

Neil Japhtha
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29

iOS 11 , Swift 4
And you can try this code:

if #available(iOS 11.0, *) {
   element.clipsToBounds = true
   element.layer.cornerRadius = CORNER_RADIUS
   element.layer.maskedCorners = [.layerMaxXMaxYCorner]
} else {
   // Fallback on earlier versions
}

And you can using this in table view cell.

reza_khalafi
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28

Swift 4 Swift 5 easy way in 1 line

Usage:

//MARK:- Corner Radius of only two side of UIViews
self.roundCorners(view: yourview, corners: [.bottomLeft, .topRight], radius: 12.0)

Function:

//MARK:- Corner Radius of only two side of UIViews
func roundCorners(view :UIView, corners: UIRectCorner, radius: CGFloat){
        let path = UIBezierPath(roundedRect: view.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        view.layer.mask = mask
}

In Objective-C

Usage:

[self.verticalSeparatorView roundCorners:UIRectCornerTopLeft | UIRectCornerTopRight radius:10.0];

Function used in a Category (only one corner):

-(void)roundCorners: (UIRectCorner) corners radius:(CGFloat)radius {
        UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(radius, radius)];
        CAShapeLayer *mask = [[CAShapeLayer alloc] init];
        mask.path = path.CGPath;
        self.layer.mask = mask;
    }
Harshil Kotecha
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Shakeel Ahmed
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17

Emma: .TopRight and .BottomRight are not working for you perhaps because the call to view.roundCorners is done BEFORE final view bounds are calculated. Note that the Bezier Path derives from the view bounds at the time it is called. For example, if auto layout will narrow the view, the round corners on the right side might be outside the view. Try to call it in viewDidLayoutSubviews, where the view's bound is final.

Benjamin RD
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David Barta
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  • Thank you. For me, what solved the issue was moving the call to the implementation given by "Arbitur" from viewDidLoad and viewWillAppear to viewDidAppear. I could do so since my control is initially set to hidden. – Matti Aug 26 '15 at 07:30
  • You are right. It will create issue with autolayout and you have done good job. – Ashish Kakkad Jan 12 '16 at 11:57
17

Try this code,

UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:( UIRectCornerTopLeft | UIRectCornerTopRight) cornerRadii:CGSizeMake(5.0, 5.0)];

CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.view.bounds;
maskLayer.path  = maskPath.CGPath;

view.layer.mask = maskLayer;
17

My solution for rounding specific corners of UIView and UITextFiels in swift is to use

.layer.cornerRadius

and

layer.maskedCorners

of actual UIView or UITextFields.

Example:

fileprivate func inputTextFieldStyle() {
        inputTextField.layer.masksToBounds = true
        inputTextField.layer.borderWidth = 1
        inputTextField.layer.cornerRadius = 25
        inputTextField.layer.maskedCorners = [.layerMaxXMaxYCorner,.layerMaxXMinYCorner]
        inputTextField.layer.borderColor = UIColor.white.cgColor
    }

And by using

.layerMaxXMaxYCorner

and

.layerMaxXMinYCorner

, I can specify top right and bottom right corner of the UITextField to be rounded.

You can see the result here:

enter image description here

Bane M
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11

Swift 4

extension UIView {

    func roundTop(radius:CGFloat = 5){
        self.clipsToBounds = true
        self.layer.cornerRadius = radius
        if #available(iOS 11.0, *) {
            self.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner]
        } else {
            // Fallback on earlier versions
        }
    }

    func roundBottom(radius:CGFloat = 5){
        self.clipsToBounds = true
        self.layer.cornerRadius = radius
        if #available(iOS 11.0, *) {
            self.layer.maskedCorners = [.layerMaxXMaxYCorner, .layerMinXMaxYCorner]
        } else {
            // Fallback on earlier versions
        }
    }
}
Benjamin RD
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  • You saved my day in my case I had to make the table view rounded for particular cells – Shakti Apr 05 '19 at 14:05
  • Perfect ans according my requirement. I used all the answer, nothing worked for me, but your answer helped me and solved my problem. – Nikita Patil Oct 24 '19 at 07:13
8

Simple extension

extension UIView {
    func roundCorners(corners: UIRectCorner, radius: CGFloat) {
        if #available(iOS 11, *) {
            self.clipsToBounds = true
            self.layer.cornerRadius = radius
            var masked = CACornerMask()
            if corners.contains(.topLeft) { masked.insert(.layerMinXMinYCorner) }
            if corners.contains(.topRight) { masked.insert(.layerMaxXMinYCorner) }
            if corners.contains(.bottomLeft) { masked.insert(.layerMinXMaxYCorner) }
            if corners.contains(.bottomRight) { masked.insert(.layerMaxXMaxYCorner) }
            self.layer.maskedCorners = masked
        }
        else {
            let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
            let mask = CAShapeLayer()
            mask.path = path.cgPath
            layer.mask = mask
        }
    }
}

Usage:

view.roundCorners(corners: [.bottomLeft, .bottomRight], radius: 12)
FunkyKat
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8

Use this extension, it'll cover everything.

extension UIView {

   func roundTopCorners(radius: CGFloat = 10) {
    
       self.clipsToBounds = true
       self.layer.cornerRadius = radius
       if #available(iOS 11.0, *) {
           self.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
       } else {
           self.roundCorners(corners: [.topLeft, .topRight], radius: radius)
       }
   }

   func roundBottomCorners(radius: CGFloat = 10) {
    
       self.clipsToBounds = true
       self.layer.cornerRadius = radius
       if #available(iOS 11.0, *) {
           self.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
       } else {
           self.roundCorners(corners: [.bottomLeft, .bottomRight], radius: radius)
       }
   }

   private func roundCorners(corners: UIRectCorner, radius: CGFloat) {
    
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
}

and then use it like this:-

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
            
    self.yourView.roundTopCorners()
}

Note:- I'll recommend you to don't put this code inside viewDidLayoutSubviews(), because whenever view updates, you'll get call inside it. So use viewDidAppear(), it'll work like a charm.

Vipul Kumar
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7

Here is best way Swift 5:

import UIKit

extension UIView {

func roundCorners(radius: CGFloat = 10, corners: UIRectCorner = .allCorners) {
        self.clipsToBounds = true
        self.layer.cornerRadius = radius
        if #available(iOS 11.0, *) {
            var arr: CACornerMask = []
            
            let allCorners: [UIRectCorner] = [.topLeft, .topRight, .bottomLeft, .bottomRight, .allCorners]
            
            for corn in allCorners {
                if(corners.contains(corn)){
                    switch corn {
                    case .topLeft:
                        arr.insert(.layerMinXMinYCorner)
                    case .topRight:
                        arr.insert(.layerMaxXMinYCorner)
                    case .bottomLeft:
                        arr.insert(.layerMinXMaxYCorner)
                    case .bottomRight:
                        arr.insert(.layerMaxXMaxYCorner)
                    case .allCorners:
                        arr.insert(.layerMinXMinYCorner)
                        arr.insert(.layerMaxXMinYCorner)
                        arr.insert(.layerMinXMaxYCorner)
                        arr.insert(.layerMaxXMaxYCorner)
                    default: break
                    }
                }
            }
            self.layer.maskedCorners = arr
        } else {
            self.roundCornersBezierPath(corners: corners, radius: radius)
        }
    }
    
    private func roundCornersBezierPath(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
    
}
6

A way to do this programmatically would be to create a UIView over the top part of the UIView that has the rounded corners. Or you could hide the top underneath something.

Nate Symer
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6
    // Create the path (with only the top-left corner rounded)
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds 
                           byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight) 
                           cornerRadii:CGSizeMake(7.0, 7.0)];

// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = cell.stripBlackImnageView.bounds;
maskLayer.path = maskPath.CGPath; 
// Set the newly created shapelayer as the mask for the image view's layer
view.layer.mask = maskLayer;
silwar
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Spydy
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4

The easiest way would be to make a mask with a rounded corner layer.

CALayer *maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,maskWidth ,maskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"maskImageWithRoundedCorners.png"] CGImage];

aUIView.layer.mask = maskLayer;

And don't forget to:

#import <QuartzCore/QuartzCore.h>
Matt Hudson
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4

All of the answers already given are really good and valid (especially Yunus idea of using the mask property).

However I needed something a little more complex because my layer could often change sizes which mean I needed to call that masking logic every time and this was a little bit annoying.

I used swift extensions and computed properties to build a real cornerRadii property which takes care of auto updating the mask when layer is layed out.

This was achieved using Peter Steinberg great Aspects library for swizzling.

Full code is here:

extension CALayer {
  // This will hold the keys for the runtime property associations
  private struct AssociationKey {
    static var CornerRect:Int8 = 1    // for the UIRectCorner argument
    static var CornerRadius:Int8 = 2  // for the radius argument
  }

  // new computed property on CALayer
  // You send the corners you want to round (ex. [.TopLeft, .BottomLeft])
  // and the radius at which you want the corners to be round
  var cornerRadii:(corners: UIRectCorner, radius:CGFloat) {
    get {
      let number = objc_getAssociatedObject(self, &AssociationKey.CornerRect)  as? NSNumber ?? 0
      let radius = objc_getAssociatedObject(self, &AssociationKey.CornerRadius)  as? NSNumber ?? 0
      return (corners: UIRectCorner(rawValue: number.unsignedLongValue), radius: CGFloat(radius.floatValue))
    }
    set (v) {
      let radius = v.radius
      let closure:((Void)->Void) = {
        let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: v.corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.CGPath
        self.mask = mask
      }
      let block: @convention(block) Void -> Void = closure
      let objectBlock = unsafeBitCast(block, AnyObject.self)
      objc_setAssociatedObject(self, &AssociationKey.CornerRect, NSNumber(unsignedLong: v.corners.rawValue), .OBJC_ASSOCIATION_RETAIN)
      objc_setAssociatedObject(self, &AssociationKey.CornerRadius, NSNumber(float: Float(v.radius)), .OBJC_ASSOCIATION_RETAIN)
      do { try aspect_hookSelector("layoutSublayers", withOptions: .PositionAfter, usingBlock: objectBlock) }
      catch _ { }
    }
  }
}

I wrote a simple blog post explaining this.

apouche
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3

A lovely extension to reuse Yunus Nedim Mehel solution

Swift 2.3

extension UIView {
func roundCornersWithLayerMask(cornerRadii: CGFloat, corners: UIRectCorner) {
    let path = UIBezierPath(roundedRect: bounds,
                            byRoundingCorners: corners,
                            cornerRadii: CGSize(width: cornerRadii, height: cornerRadii))
    let maskLayer = CAShapeLayer()
    maskLayer.path = path.CGPath
    layer.mask = maskLayer
} }

Usage

let view = UIView()
view.roundCornersWithLayerMask(10,[.TopLeft,.TopRight])
apinho
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3

If you're looking for an interface builder only solution there is one for iOS 11 and higher. See my answer here: https://stackoverflow.com/a/58626264

Bruno Bieri
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2

This is how you can set a corner radius for each corner of a button with Xamarin in C#:

var maskPath = UIBezierPath.FromRoundedRect(MyButton.Bounds, UIRectCorner.BottomLeft | UIRectCorner.BottomRight,
    new CGSize(10.0, 10.0));
var maskLayer = new CAShapeLayer
{
    Frame = MyButton.Bounds,
    Path = maskPath.CGPath
};
MyButton.Layer.Mask = maskLayer;
jfmg
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2

For SwiftUI

I found these solutions you can check from here https://stackoverflow.com/a/56763282/3716103

I highly recommend the first one

Option 1: Using Path + GeometryReader

(more info on GeometryReader: https://swiftui-lab.com/geometryreader-to-the-rescue/)

struct ContentView : View {
    var body: some View {

        Text("Hello World!")
            .foregroundColor(.white)
            .font(.largeTitle)
            .padding(20)
            .background(RoundedCorners(color: .blue, tl: 0, tr: 30, bl: 30, br: 0))
    }
}

give corner radius to text view using background

RoundedCorners

struct RoundedCorners: View {

    var color: Color = .white

    var tl: CGFloat = 0.0
    var tr: CGFloat = 0.0
    var bl: CGFloat = 0.0
    var br: CGFloat = 0.0

    var body: some View {
        GeometryReader { geometry in
            Path { path in

                let w = geometry.size.width
                let h = geometry.size.height

                // Make sure we do not exceed the size of the rectangle
                let tr = min(min(self.tr, h/2), w/2)
                let tl = min(min(self.tl, h/2), w/2)
                let bl = min(min(self.bl, h/2), w/2)
                let br = min(min(self.br, h/2), w/2)

                path.move(to: CGPoint(x: w / 2.0, y: 0))
                path.addLine(to: CGPoint(x: w - tr, y: 0))
                path.addArc(center: CGPoint(x: w - tr, y: tr), radius: tr, startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false)
                path.addLine(to: CGPoint(x: w, y: h - be))
                path.addArc(center: CGPoint(x: w - br, y: h - br), radius: br, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false)
                path.addLine(to: CGPoint(x: bl, y: h))
                path.addArc(center: CGPoint(x: bl, y: h - bl), radius: bl, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false)
                path.addLine(to: CGPoint(x: 0, y: tl))
                path.addArc(center: CGPoint(x: tl, y: tl), radius: tl, startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false)
            }
            .fill(self.color)
        }
    }
}

RoundedCorners_Previews

struct RoundedCorners_Previews: PreviewProvider {
    static var previews: some View {
        RoundedCorners(color: .pink, tl: 40, tr: 40, bl: 40, br: 40)
    }
}

I give the corner radius to the top of view only

2

Use this extension for set corner round and round border with round corners

use like this :

override func viewWillLayoutSubviews() {
            super.viewWillLayoutSubviews()

         myView.roundCornersWithBorder(corners: [.topLeft, .topRight], radius: 8.0)
    
        myView.roundCorners(corners: [.topLeft, .topRight], radius: 8.0)

        }



extension UIView {
   func roundCorners(corners: UIRectCorner, radius: CGFloat) {
        let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        layer.mask = mask
    }
    
    func roundCornersWithBorder(corners: UIRectCorner, radius: CGFloat) {
        let maskLayer = CAShapeLayer()
        maskLayer.frame = bounds
        maskLayer.path = UIBezierPath(roundedRect: bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: radius, height: radius)).cgPath
        
        layer.mask = maskLayer
        
        // Add border
        let borderLayer = CAShapeLayer()
        borderLayer.path = maskLayer.path // Reuse the Bezier path
        borderLayer.fillColor = UIColor.clear.cgColor
        borderLayer.strokeColor = UIColor(red:3/255, green:33/255, blue:70/255, alpha: 0.15).cgColor
        borderLayer.lineWidth = 2
        borderLayer.frame = bounds
        layer.addSublayer(borderLayer)
    }
    
}
1

After change bit of code @apinho In swift 4.3 working fine

extension UIView {
func roundCornersWithLayerMask(cornerRadii: CGFloat, corners: UIRectCorner) {
    let path = UIBezierPath(roundedRect: bounds,
                            byRoundingCorners: corners,
                            cornerRadii: CGSize(width: cornerRadii, height: cornerRadii))
    let maskLayer = CAShapeLayer()
    maskLayer.path = path.cgPath
    layer.mask = maskLayer
  }
}

To use this function for you view

YourViewName. roundCornersWithLayerMask(cornerRadii: 20,corners: [.topLeft,.topRight])
Sanjay Mishra
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0

Another version of Stephane's answer.

import UIKit

    class RoundCornerView: UIView {
    var corners : UIRectCorner = [.topLeft,.topRight,.bottomLeft,.bottomRight]
        var roundCornerRadius : CGFloat = 0.0
        override func layoutSubviews() {
            super.layoutSubviews()
            if corners.rawValue > 0 && roundCornerRadius > 0.0 {
                self.roundCorners(corners: corners, radius: roundCornerRadius)
            }
        }
        private func roundCorners(corners: UIRectCorner, radius: CGFloat) {
            let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
            let mask = CAShapeLayer()
            mask.path = path.cgPath
            layer.mask = mask
        }

    }
mehdi
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0

In Swift 4.2, Create it via @IBDesignable like this:

@IBDesignable

class DesignableViewCustomCorner: UIView {

    @IBInspectable var cornerRadious: CGFloat = 0 {
        didSet {
            let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadious, height: cornerRadious))
            let mask = CAShapeLayer()
            mask.path = path.cgPath
            self.layer.mask = mask
        }
    }

}
Sreeraj VR
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