I have been reading the D&D 5th edition players handbook and the inspiration section drew my attention. I have never played a game where the DM employed the inspiration mechanic and I was wondering how it would practically work. Let me clarify by giving an example:
My character recognizes a patron at an inn that he has a bad history with. His flaw is that he has a bad temper and tends to get in fights easily. But my party needs information from the innkeeper.
Thus starting a fight with the patron would likely get us kicked out of the inn and make us unable to access the information from the innkeeper.
Starting a fight with the patron could be worthy of inspiration but I see three possibilities of how the inspiration would be awarded:
- I say to the DM: "I will start this fight, if you reward me with inspiration".
- The DM tells me: "If you start this fight, I will reward you with inspiration"
- There is no negotiation about inspiration & the DM awards it after I take the action.
I have read some questions on this subject but most talk about when to award inspiration, I am asking about how to award inspiration.
As far as I know (my knowledge is limited I admit) there are no explicit rules about this but I am interested to hear different opinions and interpretations of the rules.