I noticed that a number of scenes we played during the game seemed to pass without any dice rolls. Mostly because after touching on a few point of character-based scene-setting, the players would discuss their next plan of action and then come up with something so reasonable it could not possibly fail.
I read through How can I recognise when a Scene should be skipped? and I don't really feel that these scenes really qualify for being skipped. They touch on some of the background that shows us how the characters are and act and they have clear questions, even if the question can simply be "what is our next step in this mission?"
However, they do not contain anything conflicting or contested enough to warrant dice rolls. But since some things (such as recovering from a Mild Consequence) are specifically linked to scenes passing, these scenes do factor into the game.
Should I skip them anyway? Should I just not count them as a full "scene" for these mechanical purposes? I don't really want to leave them out as they bring a lot of interesting flavour into the story (we would not have the story of the tea-addict and her constant visits to the Jasmine Dragon, nor the decleration of a secret society of tea-drinking and boardgame playing people without them) but I can also see how they can be not very exciting or dramatic and might cause the game to drag if the players keep expecting to get these scenes. (They do seem to think that the best way to plan is to play out a scene like this, rather than making a plan out of character and then skipping to the start of it)