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I am freestyling a campaign w/out an “official” system, and I have run into a problem. With certain players, they refuse to play as adventurers, choosing instead to get a steady job, then saying things like: “I sweep the tavern floors every night for three months.” Then, with the subsequent money they obtain from this three-month saving session, they buy awesome gear and easily defeat everything I planned to put in their way. How do I get it into their heads that they are not mundane people and therefore should not act this way?

doppelgreener
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Snorka
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    What were the other players doing during these three months? – Joel Harmon Oct 17 '19 at 01:07
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    How much are your tavern sweepers being paid? – Michael Richardson Oct 18 '19 at 14:24
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    People seem to be getting hung up on "sweeping tavern floors doesn't pay much". Can you give an actual example of this problem in actual play instead of a hypothetical? – Yakk Oct 18 '19 at 17:22
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    While the tavern sweeping was (probably?) just an example, the point remains: in most sort-of-medieval-based fantasy settings doing mundane low-skill jobs should never earn you enough money for anything more than bare subsistence. Let alone adventuring gear, let alone improved/special/magical/... gear that actually makes a difference for the character in terms of overcoming challenges. A tavern sweeper can sweep taverns for 1000 years and should never earn enough to buy, say, a magical sword. – fgysin Oct 29 '19 at 09:29

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NautArch's answer of "Session Zero" is an excellent starting place, and should be the first option.

If, however, everyone claims to be on the same page - and that page is "adventure in the great wide world" - yet there are still those who want to sweep floors for 3 months then buy enough gear to plow through whatever comes, there are still some tools to bring out:

  • Living in civilization is expensive: in the city, nothing comes for free. Even living modestly, there are bills to pay: rent, food, cleaning supplies, etc.
  • Sweeping floors isn't that lucrative. It may well be possible to sweep floors every day and have enough money to pay the rent, but it'll take a long time to save up enough for a Sword of +5 Awesomeness.
  • The world is progressing without them: while they're sweeping floors, they hear tales of mighty adventurers going out to free dragons from evil princesses, and the sky does seem to be getting darker day by day (and surely that blood-red moon's nothing to worry about, right?)...
  • Challenges are challenging. If the players can turn their meager savings from a couple of months of no-skill manual labor into tools that let them bypass the challenge, the challenge isn't challenging enough.
  • Boring jobs are boring. Play up the tedium of sweeping the same floor every night, hearing the same tavern regulars tell the same stories over and over again, every night, for three months. Don't let it pass with a single sentence of narration: milk the repetitiveness of it all, the tedium, the lack of diversion. And, play up the couple of times that adventurers come in to rest between adventures, bringing in new and exciting tales of the wide world outside the inn.
minnmass
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    You could easily bring home point 3 pretty hard when a victorious band of heroes starts carousing in your inn, and casually tips (their bartender, floor sweep!) more for one drink than you got paid in the previous month or two. You do get to clean up their mess, though. – Joel Harmon Oct 17 '19 at 01:26
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  • As the Evil Powers™ grow in strength and number, they start sending raiding parties into town. The tavern Mundano works at gets sacked, and the barkeep can't pay him full wage. Or maybe they just burn it to the ground and he's out of a job.
  • – Doktor J Oct 17 '19 at 05:10
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    +1 for (3) the world is progressing, threats are growing, friends are dying, .... there is no adventure without time pressure; time pressure is what forces you to make subpar choices. – Matthieu M. Oct 17 '19 at 07:16
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    +1, but I'd also point out another solution: "awesome gear" isn't always available for purchase. How many small towns have a master blacksmith capable of extremely high quality weapons or a wizard able to enchant gear (if it was magical items)? Basically none. Make the players have to advance in the world to reach a point where they can make those contacts and purchase that gear. That level of equipment should be rare, and not anyone could just buy it. – Baron Oct 17 '19 at 12:15
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    You may want to note how GMs write themselves into a corner with each of these. For example, if you make 12 gp in tips while working a 4-hour shift impersonating a waitress at the local inn it's going to be hard to argue that the wages you get after you quit your adventuring career and get an actual job there are too much less than that-- the problem is that your initial estimate was really bad. Or if you've focused on how Joe the NPC monk uses tedious manual labor to engage in meditative prayer and otherwise be in relationship with God, playing up the tedium of a job may not go well. – Please stop being evil Oct 17 '19 at 23:06
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    "The world is progressing without them" There may be consequences to the players inaction. After 3 months the band of goblins that were harassing travelers is now a horde of hundreds, poised to destroy the entire city. The wolves that used to take a sheep every now and then have, without challenge, become bold and attack villagers. The princess kidnapped by the bigbad has long since died. Whatever threat that motivated the characters to work has already come to pass, and while the players were sweeping they lost. – user-781943 Oct 18 '19 at 01:03
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    +1 for points 1 and 2: "After sweeping floors for 3 months, and factoring in your living expenses, you have now gained... 2 gold. Being out of both shape and practice, you also gain -1 to all stats for a month." – Chronocidal Oct 18 '19 at 10:07
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    @Chronocidal Gold? The average bar-sweep could go their whole life and never lay eyes on a gold coin. They get paid in a handful of coppers and if they're lucky maybe a silver every now and then. Definitely not a lucrative profession... – Darrel Hoffman Oct 18 '19 at 20:01