Break Boosted
Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down
About Break Boosted
![]()
increases the time it takes for a foe to exit its Break mode, while ![]()
increases the amount of DMG it can take without switching back to the normal mode.
The debuffs are often collectively referred to as "Break lock" or "Break keep".
Both have an indefinite duration per se as they end only once the new requirements have been met.
If a foe is inflicted with either of those 2 debuffs while outside Break mode, the debuffs will miss.
A foe currently inflicted with Break lock will have drastically increased resistance (>100%) to further Break locks of its type during its duration regardless of its strength. For example, ![]()
from ![]()
![]()
![]()
Strength: 20s and 20% Mode Bar CutCut to foe's mode bar
Strength: 20% on a foe. will make the ![]()
part of ![]()
![]()
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Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and ![]()
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict ![]()
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, ![]()
, and ![]()
on a foe. miss but not ![]()
. Likewise, ![]()
![]()
![]()
and ![]()
on a foe. All allies gain ![]()
Strength: 20%Multiplier: AssassinDuration: 1 turn .
At level 65:
Effect enhanced. will make both of of Tien's Break locks miss. As an exception both of ![]()
![]()
![]()
and ![]()
on a foe. debuffs can stack with other Break locks but will have the same interaction with its own debuffs (i.e. it can land even if ![]()
![]()
![]()
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and ![]()
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict ![]()
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, ![]()
, and ![]()
on a foe. is used but not if ![]()
![]()
and ![]()
on a foe. is used a second time while it is still in effect).
Break Boosted (Time) Sources
Break mode time is extended.
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Break Boosted (DMG) Sources
DMG needed to switch to normal mode is boosted.
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