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1500 questions
15
votes
3 answers
How do I create an 8 sided die from one object?
Simply put, is there a way to make a cube balance solely on one point/vertex?
I'm struggling. I do not want to have to join two objects, nor have to extrude an object. I just want to have a simple eight-sided die created with one mesh.
Nefer007
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15
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1 answer
How to a make a sphere out of spheres
I know how to make a cube out of cubes or a pyramid out of pyramids, but how do I make a sphere out of spheres?
Faceb Faceb
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15
votes
2 answers
CUDA rendering on Linux Mint or Ubuntu variants
I know that nobody likes duplicate questions, but I haven't found my answer on any of the other questions with this topic.
I built a computer with a GeForce GTX 750 GPU (made by Gigabyte). It supposedly has 512 CUDA cores. I followed this…
Anson Savage
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15
votes
3 answers
What's the most fun way to make a Santa Claus hat?
I bought a 3D printer, and as my first project I decided to print a hat missing in my Santa Claus costume, however it came out pretty stiff and without any geonodes hair??? So I returned the 3D printer to the shop as defective and decided to use a…
Markus von Broady
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15
votes
2 answers
How to prevent sculpting tools from affecting faces through thin walls?
While sculpting on models that have relatively thin walls, I've found that the sculpting tool "bleeds" through to the opposing wall (In my case, the external wall is a finely detailed surface, and I'm just hollowing out the inside of a solid to…
Lucas Hartmann
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15
votes
4 answers
How to make Blender use Python2.x?
When Blender is installed, it creates its own copy of Python 3.x. However, I prefer to code in Python 2.x. This makes it difficult for me to work with newer versions of Blender. I would like to know what to do so that Blender will instead use an…
Gwen
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15
votes
1 answer
Using scenes and render layers to composite an object isolated on white background with shadow
I composite 3 individually rendered and saved files to achieve the look of an object isolated on white with a proper shadow:
image file of object floating with alpha background
image file of a render of the empty background plane
image file of the…
Qutorial
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15
votes
1 answer
Vertex slide past edge limit?
The first Vertex Slide tool took an additional click, but you could push the vertex beyond the end of the edge. Is there a setting or method to achieve that with 2.68?
The old method of placing the cursor at the opposite vertex and scale away from…
Haunt_House
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15
votes
2 answers
Creating game models for android
I've been exploring game development for a while now. I have created a small prototype but the models that I downloaded from the internet were too heavy for its small computational power. I have discovered how I could avoid the use of shaders by…
simar
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15
votes
1 answer
How to make water not pass through bottom of floating object?
I made an ocean using the ocean modifier, and placed into the ocean a floating object - basin, using this lesson: https://www.youtube.com/watch?v=11F1NRpqrzY
How to make water not pass through the bottom of the basin?
Rumata
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15
votes
1 answer
Relation between Fresnel IOR and Layerweight blend?
I know that the Fresnel and Layer Weight nodes do much the same thing, but with one accepting a proper Index of Refraction, and the other a value between 0 and 1. I have always used the Fresnel node as it allowed me to simply look up the proper IOR…
Ascalon
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15
votes
4 answers
Text objects look slightly differently in viewport and game engine
I have text objects in my scene that I'd like to use in the HUD for a game. When they exist as text objects, I get a different result in a viewport and in game engine once I start playing the game.
I have two separate text objects here
In game…
Highstaker
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15
votes
1 answer
Ocean modifier with volume
How can I use the Ocean modifier to only deform one axis of an object to create something like this:
How can I achieve this?
gandalf3
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15
votes
1 answer
How could I place objects (buildings) on a flat surface in the BGE?
I'm working on an RTS in BGE, and I am not sure how I could make it so you can place buildings on flat surfaces (or unless there is an easier way). I would love to know how to place buildings when you click a certain button to place it.
I don't…
Hehehehe
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15
votes
3 answers
How can I model a spherical tesselation such as this one in blender?
I have this shape and have no idea where to start modeling it from.
Any ideas appreciated.
Samir Rahamtalla
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