I am making a model and in object mode, you can't rotate, scale, mirror, etc a mesh. The only way to do it is to got to edit mode, select and then rotate. That worked for me until I made a armature and you can't rotate it in pose mode!
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What do you mean you can't rotate? the handels aren't there? have you tried the hotkeys? or it just will not rotate when told? – ruckus Jan 14 '15 at 22:59
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1Is the armature in Rest pose? (Properties panel > Object data > Skeleton) – gandalf3 Jan 14 '15 at 23:04
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The handels are there but it wont rotate anything – user3658408 Jan 15 '15 at 23:12
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It sounds like you have Use Transform Pivot Point Align (perhaps more intuitively known as "transform only locations") enabled. You can find this setting in:
- The Options dropdown in the Tool Settings bar, by default found in the top right of the 3D view.
- The Pivot Point pie menu, which is bound to . (period) by default.
This setting makes it so transforms will only affect the origins of objects, rather than the objects themselves. This is only really very useful when you have multiple objects/bones selected.
Also see What does the button next to the Pivot Point button do?
In 2.7, this setting was called Manipulate origins and bound to (⎇ Alt,) as well as a button the header of the 3D View:

gandalf3
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In Blender 3.4 there is no arrow with 3 small boxes anymore. Unable to rotate it – Coliban Jan 06 '23 at 10:30
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